The World of Tyrennia

I’m writing a fantasy novel called Storm of Divine Light. It is the first in The Tales of Tyrennia series. Set in a Tolkien-inspired world with other muses like the famous tabletop Role Playing Games (RPG’s) Dungeons & Dragons, and Pathfinder. Also, there are the equally inspiring experiences associated with Lord of the Rings Online (LOTRO) and World of Warcraft (WoW).

Within Tyrennia are the three Human Kingdoms of Ravenna, Easterly, and Quintalya. Ravenna is the most powerful and wealthy kingdom as is its main city Mentiria, which also lies near The Shantokran, a separate area for light mages.

In the far North lies the Dwarven Kingdom and The Golgent lands of the Dark Mages. There are also Gnomes and Halflings lands as well as an Elven refuge.

Eleven of the first twelve chapters are set within Mentiria, a hustling and bustling cosmopolitan city containing taverns, saloons, guilds, and shops of all sorts. The tale opens during the Festival of the Summer Solstice, in which readers will encounter street vendors, performers, magicians and drunkards. The city’s atmosphere and culture provide ripe raw material for tales, adventure, and world-building.

Within the novel’s pages, the reader will follow a quest-based adventure with my two main characters, Dagorat and Cyril. Something precious and powerful has been lost (and no, it’s not a ring), and our heroes must retrieve it. Along the way they will be joined by interesting personas, all of whom bring something unique and fun to the journey.

Although classified as a fantasy novel, Storm of Divine Light has a healthy dose of humor, magic, religion, romance, mystery, action and adventure.

Is Tyrennia the name of the world or simply the main continent? Or both because the continent is the known world?

You’ll have to read to find out.